Rest assured, The Last of Us fans: An adaptation of even the most beloved source material need not be faithful to be extraordinary. Still, when that source material is The Last of Us, one of the most applauded, expertly executed stories in the entirety of video game canon? It gets real tough to justify any deviations from the original masterwork.
There's undeniably an art to lifting the essence of a story, scrapping what's unnecessary, elevating what is, and fusing new material to the old, all without disappointing the impossibly high standards of fans. But if you need a blueprint, it might as well be what Chernobyl creator Craig Mazin and game co-developer Neil Druckmann are doing with The Last of Us live-action series on HBO. Rarely has a show toed the line between creative invention and fan appreciation with such grace, retaining what made the 2013 PlayStation game so irresistible while understanding what the bold new landscape of modern television requires. Even when the series deviates from the game's foundation, Mazin, Druckmann, and a pitch-perfect cast do so with such skill and confidence that it's rarely compelling to doubt them.
Still—as any good game loyalist will tell you, myself included—The Last of Us à la HBO is not perfect. |
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